Team Games at Escarmouche
Six challenges built to pull a group together and settle, once and for all, who has actually got it.
Team Games at Escarmouche is a full day of group challenges at Shane's Castle, Randalstown, twenty minutes from Belfast. It covers the 14-obstacle Gauntlet, Gladiator Combat, Tug of War, Tyre Flipping, Human Foosball and Code Breaker. It suits sporting teams, youth groups and corporate crews, and is booked in advance.
Six games, deliberately different from each other
The reason this works as a team day is that no single person can win all of it. The games are chosen to reward different things, so the quiet one who cracks the Code Breaker matters as much as the one who flips tyres fastest.
- The Gauntlet - a 14-obstacle assault course of mud, grit and glory
- Gladiator Combat - pugil-pad duels on the podium, last one standing wins
- Tug of War - the oldest test of teamwork there is
- Tyre Flipping - raw strength and grit against the clock
- Human Foosball - football, except you are the players on the table
- Code Breaker - brains over brawn, crack the mission to win
A team day in pictures








Why it works better than a conference-room exercise
Most corporate team building fails for the same reason: everybody knows it is an exercise, so everybody performs. Nobody is genuinely invested in whether the paper tower stands up.
Physical competition skips that. People stop managing how they come across after about ninety seconds of Tug of War, and what you get for the rest of the day is how they actually behave under pressure - who organises, who encourages, who goes quiet, who turns out to be fiercely competitive. That is the bit worth watching, and it is the bit people talk about afterwards.
Who we run team days for
Sporting teams use it pre-season, when the squad has new faces and needs to mix. Youth groups and schools use it because it tires everyone out productively and rewards the kids who are not the obvious athletes. Corporate groups use it because it produces genuine conversation at the pub afterwards rather than polite small talk.
Groups vary in fitness, and that is fine - the mix of physical, tactical and problem-solving games means everyone has at least one event where they are the useful one.
- Sporting teams and clubs
- Schools, youth groups and student societies
- Corporate and workplace teams
- Mixed-ability groups - there is an event for everyone
Team day questions
How many people do you need for a team day?
It works best with enough people to make proper teams, but we run days for a wide range of group sizes. Tell us your numbers when you enquire and we will tell you how we would structure it.
Does everyone need to be fit?
No. The games are deliberately mixed - Code Breaker and Human Foosball are not fitness tests, and the Gauntlet can be taken at the pace that suits each person. Mixed-ability groups are the normal case, not the exception.
Can we combine team games with paintball or laser tag?
Yes, and most groups do. Team games are included alongside the main activities, so a paintball or laser tag booking already takes in the Gauntlet and the other challenges.
How long does a team day take?
A full day of challenges, with the exact shape set by your group size and what you want to prioritise. Confirm timings with us when you book.
Is there anywhere to shelter and eat?
Yes. There is a sheltered basecamp that seats 100, free tea and coffee, snacks on site, changing facilities and free private parking.
How much does a team building day cost?
We quote per booking because it depends on group size, day and what you want included. Send your numbers and a date and we will come straight back.
Ready when you are
All sessions are booked in advance. Tell us who is coming and what you fancy, and we will come straight back to lock in your date.